This is a 2D shooter created as part of the certification Game Design and Development with Unity. It is built using assets provided by the certification program.

The project includes a classic level, a tunnel concept stage and a final boss battle.  Enemy behaviors have been diversified: faster movement in level two creates a race-like atmosphere, while chasers react only when the player gets close. The final boss becomes temporarily invincible when hit, requiring more strategy.

Some enemies are tougher than they look,  don’t give up on the bosses !


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windows.zip 44 MB

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